Real-Time Caustics, Thin-Film, Dispersion
Experience the power of Industry-Standard features in Cycles and Eevee!
Try it today, from your favorite marketplaces!
"Shaders Plus is Awesome! It's super fun to play around with and totally ups the game of my renders..."
Carlos Puertolas - Head of Animation at DreamWorks
Carlos has been using Shaders Plus' features to assist him in the creation of his amazing short animated series,
"Across Dimensions - With Terry Benson"

Real-Time Caustics
Enjoy procedural, Real-Time Caustics results with Shaders Plus!
Enable them with a single slider, and even customize the look of them to your precise desires!Worried that your machine is too slow?
The Caustics are powered by Shadow Information, so if your machine can process shadows, it can process our Caustics!
Thin-Film Interference
Shaders Plus achieves a truly, Physically-Accurate representation of Thin-Film Interference, otherwise described as, Pearlescent, Anodized, the "Soap Bubble" or "Oil Spill" effect, by utilizing over 1,000 Vector Math nodes!!This effect is perfect for adding a realistic "rainbowy" sheen to your surfaces, or go full on with intensely vibrant anodized metals!
Realistic Dispersion
Dispersion is that familiar, Prism like effect when you look through certain glass objects.Custom Dispersion shaders are not new to Blender, however ours is different. Unlike doing a simple RGB-split like most, ours accurately follows the natural light falloff curve found in nature, giving you true to life Prism effects for your glass renders!
Real-Time Caustics, Thin-Film, Dispersion
Experience the power of Industry-Standard features in Cycles and Eevee!
Try it today, from your favorite marketplaces!
Hang out, chat, learn, share your work!
Use our code bm10bday to save 35% Off your upgrade!
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Only a lot!
Scroll down for a few video demos
[ Shaders & Modules Updates ]
Added Blender 4.0 "Panels" to all node group features
New Toon Plus & Sheen Plus Shaders
Presets can also now be accessed from the Shader Editor Header menu & Right Click Menu
New + Settings panel for extra fine-tuning shader settings and controls
New Energy Conservation toggle for certain shaders
Thin-Film is now energy clamped appropriately per shader style
[ Caustics Updates ]
Overhauled Caustics Engine
New Caustics Focal Point control for adjusting source point of caustics.
New Caustics IOR control for shifting the refraction shape.
New Complex / Simple control for adjusting the complexity of the caustics output.
Changed Caustics Prism to Caustics Dispersion
Overhauled Caustics Dispersion; more realistic colors
Caustics now produce uniformly instead of more strongly in one direction.
[ Dispersion Updates ]
Overhauled Dispersion Engine; supports smoother color transitions (no more banding), and now includes the Violet wavelength
Fixed Energy Loss problem in all shaders
Dispersion & Thin-Film can now be mixed seamlessly without color-overwriting
Upgrade Today!
~~~ bm10bday ~~~
If code doesn't work, try a different browser, clear cookies, or make sure there's no hidden spaces in the code
Available now!
Scroll down for a few video demos
[ Shaders + Modules Updates ]
Added Blender 4.0 "Panels" to all node group features
New Toon Plus & Sheen Plus Shaders
Presets can also now be accessed from the Shader Editor Header menu & Right Click Menu
New + Settings panel for extra fine-tuning shader settings and controls
New Energy Conservation toggle for certain shaders
Thin-Film is now energy clamped appropriately per shader style
[ Caustics Updates ]
Overhauled Caustics Engine
New Caustics Focal Point control for adjusting source point of caustics.
New Caustics IOR control for shifting the refraction shape.
New Complex / Simple control for adjusting the complexity of the caustics output.
Changed Caustics Prism to Caustics Dispersion
Overhauled Caustics Dispersion; more realistic colors
Caustics now produce uniformly instead of more strongly in one direction.
[ Dispersion Updates ]
Overhauled Dispersion Engine; supports smoother color transitions (no more banding), and now includes the Violet wavelength
Fixed Energy Loss problem in all shaders
Dispersion & Thin-Film can now be mixed seamlessly without color-overwriting
Try it today, from your favorite marketplaces!